“Metal Gear Solid is often mistakenly considered too complicated in its controls. Of course, he also wants to change the perception that the series is all about complicated controls. ![]() Kojima recently tweeted about the real-time nature of the game and that whether you’re switching weapons or pausing, the game won’t stop alongside you in previous Metal Gear games. ![]() ![]() Metal Gear Solid 5: Ground Zeroes and The Phantom Pain director Hideo Kojima continues to provide information on his open world stealth game with a little more than a week before its big release for current and next gen consoles.
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